In This Section:
Learning Technologies Innovation Gallery
Browse the gallery for insight into emerging and future learning, academic and research technologies.

2012 Horizon Report
"Identifies and describes emerging technologies likely to have a large impact over the coming five years in education around the globe."

Co-Construction of Lectures: Social Media
Students tweet about upcoming topics. Instructors incorporate tweets in lecture slides and notes.

Confluence wiki: tool for a student-built glossary
Students use the wiki to look up and add entries for unfamiliar terms.

LectureTools
Web-based tools used for student response, note-taking and inquiry. Designed to improve student engagement and attentiveness.

Classroom of the Future
Students complete readings and assignments before they enter UVA’s 4,500-square-foot circular room. Class time is spent working in teams of eight on test cases designed to reinforce critical thinking and knowledge acquisition.

eTextbooks: Next Generation Digital Books
The eText contains features that push the boundaries of electronic text; the reader can interact with pictures, videos, info-charts, and simulations. Also learn about Cornell's eTextbook pilot.

3D Modeling and Fabrication
These technologies have become critical educational and research platforms for engineering, design, and medicine.

GIS-Based Tools
Mapping tools and data sets in Geographical Information Systems offer novel opportunities for collaboration, observation, and analysis in the real world.

Web and Mobile Polling
Students can use computers and smart devices to respond to polls incorporated in lectures.

7 Things...About Flipped Classrooms
The flipped classroom reverses the typical lecture and homework elements of a course. Also learn about Panopto to "lecture anytime, anywhere."

OpenCourseWare
An OpenCourseWare (OCW) is a free and open digital publication of high quality college and university-level educational materials. These materials are organized as courses, and often include course planning materials and evaluation tools as well as thematic content.

ScaleUP
Classrooms are being redesigned to facilitate interaction between teams of students who work on short, interesting tasks.

Computers in the Classroom
Laptop use in class yields responses to instructor-posed questions and information literacy discussions.

Seven Things...About First-Generation Learning Analytics
Learning Analytics collects and analyzes the“digital breadcrumbs” that students leave as they interact with various computer systems to look for correlations between those activities and learning outcomes.

Seven Things...About Personalized Digital Magazines
Applications aggregate content from personal social media networks and other sources, presenting the information in a snappy magazine-style format and inviting further investigation.

Seven Things...About the Modern Learning Commons
The learning commons has evolved from a combination library and computer lab into a full-service learning, research, and project space.

Seven Things...About Open Textbook Publishing
The open educational resources model has emerged as a response to rising text prices, a need for greater access to high-quality learning materials, the proliferation of e-reader devices, and a trend in publishing toward electronic media.

Seven Things...About iPad Apps for Learning
Apps allow the iPad to be used as an e-reader but with more interactive features than other e-texts, redefining what a textbook can be and do. iPads can also serve as part of a student response system.
