Cornell University
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Learning Technologies Innovation Gallery

Browse the gallery for insight into emerging and future learning, academic and research technologies.

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2012 Horizon Report

"Identifies and describes emerging technologies likely to have a large impact over the coming five years in education around the globe."

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Co-Construction of Lectures: Social Media

Students tweet about upcoming topics. Instructors incorporate tweets in lecture slides and notes.

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Confluence wiki: tool for a student-built glossary

Students use the wiki to look up and add entries for unfamiliar terms.

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LectureTools

Web-based tools used for student response, note-taking and inquiry. Designed to improve student engagement and attentiveness.

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Classroom of the Future

Students complete readings and assignments before they enter UVA’s 4,500-square-foot circular room.   Class time is spent working in teams of eight on test cases designed to reinforce critical thinking and knowledge acquisition.

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eTextbooks: Next Generation Digital Books

The eText contains features that push the boundaries of electronic text; the reader can interact with pictures, videos, info-charts, and simulations. Also learn about Cornell's eTextbook pilot.

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3D Modeling and Fabrication

These technologies have become critical educational and research platforms for engineering, design, and medicine.

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GIS-Based Tools

Mapping tools and data sets in Geographical Information Systems offer novel opportunities for collaboration, observation, and analysis in the real world.

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Web and Mobile Polling

Students can use computers and smart devices to respond to polls incorporated in lectures.

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7 Things...About Flipped Classrooms

The flipped classroom reverses the typical lecture and homework elements of a course. Also learn about Panopto to "lecture anytime, anywhere."

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OpenCourseWare

An OpenCourseWare (OCW) is a free and open digital publication of high quality college and university-level educational materials.  These materials are organized as courses, and often include course planning materials and evaluation tools as well as thematic content.

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ScaleUP

Classrooms are being redesigned to facilitate interaction between teams of students who work on short, interesting tasks.

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ACU Mobile-Learning Report 2010-11

Abilene Christian University's report is in mobile format.

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Computers in the Classroom

Laptop use in class yields responses to instructor-posed questions and information literacy discussions.

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Seven Things...About First-Generation Learning Analytics

Learning Analytics collects and analyzes the“digital breadcrumbs” that students leave as they interact with various computer systems to look for correlations between those activities and learning outcomes.

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Seven Things...About Personalized Digital Magazines

Applications aggregate content from personal social media networks and other sources, presenting the information in a snappy magazine-style format and inviting further investigation.

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Seven Things...About the Modern Learning Commons

The learning commons has evolved from a combination library and computer lab into a full-service learning, research, and project space.

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Seven Things...About Open Textbook Publishing

The open educational resources model has emerged as a response to rising text prices, a need for greater access to high-quality learning materials, the proliferation of e-reader devices, and a trend in publishing toward electronic media.

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Seven Things...About iPad Apps for Learning

Apps allow the iPad to be used as an e-reader but with more interactive features than other e-texts, redefining what a textbook can be and do. iPads can also serve as part of a student response system.